Professional Work
Silent Ops
I worked on Silent Ops as a programmer for the course of its production, until its release on iOS in 2011.
I was on the Silent Ops team from the beginning of the project until the game shipped. I worked on a lot of different elements of the game, but my biggest contribution was the dynamic cover system and the interactions between the player and the environment. It was my first commercial game project.
Wonder Zoo: Animal Rescue
I worked on Wonder Zoo: Animal Rescue as a programmer for the course of its production, until its release on Android and iOS in 2012.
I spent most of my time on the quest and tutorial systems. I also worked on my favourite part of the game, the core 'hook' of the game where you drive off into the wilderness to find injured animals, rescue them, and bring them back to the zoo to raise them in captivity.
This part of the game required infinite level generation. As you drive across the wilderness, obstacles and decorations stream in to view. Other animals roam around avoiding you and the obstacles, but they are too fast to catch. a radar displays where the injured animal is.
My Little Pony
I worked on some content updates for My Little Pony: Friendship is Magic for iOS in 2013 and 2014.
I worked on internal systems updates and on minigames.
Ice Age Adventures
Ice Age Adventures is a Gameloft game I worked on for a short burst in 2014. I was brought on to the project near the end of the project to help ship it. I worked on the iOS version, and I'm listed under 'Programming Thanks' in the credits.
Country Friends
Country Friends is a game I worked on at Gameloft Auckland between 2014 - 2015. I worked on a number of features, including the marketplace, the animals, the crafting features and saving/loading.
Animals in Teacups
Animals in Teacups is a game I worked on at Outerdawn (previously Artrix) in New Zealand as a Technical Designer. I also worked as lead programmer for the Beta release on Android, launched in New Zealand.
Mana Monsters
Mana Monsters is a game I worked on as a designer at Outerdawn.
Grimguard Tactics
I am currently working on Grimguard Tactics as a Technical Designer at Outerdawn Ltd. I have been working on the game since its conception, from prototype to full development.